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Wesnoth Units database

Mage Magister

(image)

A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

Advances from: Mage Commander
Advances to:
Cost: 125
HP: 57
Movement: 6
XP: 150
Level: 4
Alignment: neutral
IDMage Magister
Abilities: heals +4, leadership
(image)staff
impact
10 - 2
melee
(image)fireball
fire
16 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire40%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%